K-12 Categories

The STEMAZing Project: Checkerboard Coding Game

Can you use simple commands to program the ping-pong ball robot to reach its target animal?

Learning Objectives
Young computer programmers will…
• learn how to program their ping-pong ball robot to move from its starting position to one of the target animals.
• use the terms forward, left, and right to describe how the robot needs to move to reach the target animal.

Materials
$1 Checkboard Game
2-4 Ping-Pong Balls
$1 Plastic Animals
Googly Eyes (optional but highly recommended)
Glue Dots or tape
Copies of Command Cards and Robot Base

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Early Childhood, K-6, Educator
Preschool, Kindergarten, 1st Grade, 2nd Grade, 3rd Grade
Descriptions of PDFs

Download lesson plan and printable materials.

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Organization

Pima County School Superintendent's Office

Website URL

Type of Resource

Board/Card Game
Lesson Plan
PDF File

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