In this activity, learners build an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing.
The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.
LEARNING GOALS
- The primary objective of this activity is to encourage creativity and reflection about responsible innovation. In addition, learners will explore the following concepts:· People are creative! We’re always learning more about the world and inventing new things.· It’s important to think ahead as we study science and make new technologies.
· Researchers who study artificial intelligence make machines that can reason and learn over time.