National Informal STEM Education Network: Automata

In this activity, learners build an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing.

The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.

LEARNING GOALS

  • The primary objective of this activity is to encourage creativity and reflection about responsible innovation. In addition, learners will explore the following concepts:·      People are creative! We’re always learning more about the world and inventing new things.·      It’s important to think ahead as we study science and make new technologies.

    ·      Researchers who study artificial intelligence make machines that can reason and learn over time.

 

DOWNLOAD FILES


Science Topics
Inventions & Scientists
Engineering Topics
Machines, Robotics
Social Studies Topics
Ethics
Music, Art, and Language Arts Topics
Stories
Early Childhood, K-6
Preschool, Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade
Descriptions of PDFs

Automata guide booklet (PDF)

What are you looking for?

Organization

National Informal STEM Education Network

Website URL

Type of Resource

PDF File
Tutorial
Video (Instructional)

Assigned Categories