In this activity, learners build an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing.
The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.
LEARNING GOALS
- The primary objective of this activity is to encourage creativity and reflection about responsible innovation. In addition, learners will explore the following concepts:· People are creative! We’re always learning more about the world and inventing new things.· It’s important to think ahead as we study science and make new technologies.· Researchers who study artificial intelligence make machines that can reason and learn over time.