Students will assess the extent of the progress in 2020 by analyzing data through women’s changing role in entertainment, professional sports, and leadership.
Do you prefer to watch the game, the commercials or the halftime show? In these activities, students will investigate consumer data bytes surrounding championship football—such as the fans, the entertainment, and the food.
When companies “go green,” do they spend more or make more? There’s data for that, and these activities inspire students to think like innovators as they use data to solve environmental challenges.
How will the media habits of millennials change by the year 2050? In this activity, students will research how different audiences are consuming media and develop predictive models for what media habits will look like in 2050.
Why do some cars, clothing items or computers cost more than others? In this activity, students will look at perception data about luxury products and brainstorm with peers to create a luxury product prototype of their own.
If you’re a celebrity athlete, does your endorsement potential depend on winning games? In this activity, students will use data to predict how much potential an athlete has for being selected for ads and endorsements.
Explore the 150+ interactive Esri GeoInquiry maps by opening each chapter in this resource hub.
How can new technology be safely used in ways that benefit individuals and society?
How can we treat others well online?
If all the people in the world moved to New Zealand, how crowded would it be?
Why is it important to think before you post something online?
Ask, Listen, Learn is a completely FREE digital underage drinking prevention program for kids ages 9-13 (grades 4-7) and their parents and educators with the goal to reduce underage drinking.