Mechanical Engineering 195 listings
National Science Teaching Association: Design & Drive a Race Car!
National Science Teaching Association

Design and drive your own race car while learning about aerodynamics and engineering with this one-of-a-kind online simulation.

Candlewick Press: The Girl Who Could Fix Anything: Beatrice Shilling, World War II Engineer
Candlewick Press

Beatrice Shilling wasn’t quite like other children. She could make anything. She could fix anything. And when she took a thing apart, she put it back together better than before.

The Innovation Press: The Girl With A Mind For Math: The Story of Raye Montague
The Innovation Press

Meet Raye Montague—the hidden mastermind who made waves in the U.S. Navy!

The STEMAZing Project: Barcoding EdVentures with Edison Journal
Pima County School Superintendent's Office

Using noticing and wondering, structure and function, this journal will introduce compute scientists to Edison robots using the barcode programs in an inquiry-focused way.

SIMOC - Scalable, Interactive Model of an Off-world Community
National Geographic Society and ASU School of Earth and Space Exploration

Could you survive on Mars? Use the SIMOC configuration panels to design your habitat. It’s a challenging endeavor with myriad solutions. Students are engaged in iterative, scientific research built on authentic human factors and plant study data at NASA.

National Informal STEM Education Network: Frankenstein 200 Kit
National Informal STEM Education Network

Hands-on activities and professional development resources that encourage creativity and reflection about responsible innovation, developed in celebration of the 200th anniversary of the publication of Mary Shelley’s novel Frankenstein.

National Informal STEM Education Network: Scribble Bot
National Informal STEM Education Network

In this activity, learners create a toy bot with a surprising ability: it scribbles on a sheet of paper.

National Informal STEM Education Network: Automata
National Informal STEM Education Network

In this activity, learners build an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing.

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